Neon Monk  ·  Mobile Games Studio  ·  Barcelona

Ancient discipline.New machines.

An AI-native studio. Two founders. One compounding machine.

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The machine  ·  Live
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Games in pipeline
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Months building
Starline
Current cycle
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Pipeline capabilities

Every number above is real. Updated as the machine runs.

Three games.
One pipeline.

Different themes. Different mechanics. The same discipline behind every one. Each game is a bet placed with data, built with precision, tested without mercy.

View all games  →
"We built a brain before we built a game."

We build hybrid casual mobile games. The machine building these games never stops learning. Every game we make begins with a market scan — white space identified, mechanic scored, hypothesis built. Production starts when the data says yes.

When a game ships, the machine learns. Every benchmark, every kill report, every hour of player data feeds back in. The next decision is sharper because of the last one.

How the machine works  →

The non-negotiables.

"Humans and AI together tell the most beautiful stories."

01

Quality is non-negotiable.

Speed does not mean careless. Every game that exits the pipeline has a real visual hook and a real mechanical hook. Both. No exceptions.

02

The machine does not decide. We do.

Adon informs. We judge. The moment intelligence replaces creative judgment instead of enabling it — we have failed.

03

Every failure pays for the next cycle.

A killed game is not a loss. It is an intelligence purchase. We have bought many. Each one made us sharper.